![]() ![]() Bell, a researcher from IBM's Almaden Research Center, got that request, and also learned of the MMCD development project. Representatives from the SD camp asked IBM for advice on the file system to use for their disc, and sought support for their format for storing computer data. The Super Density logo would later be reused in Secure Digital. By the time of the press launches for both formats in January 1995, the MMCD nomenclature had been dropped, and Philips and Sony were referring to their format as Digital Video Disc (DVD). One was the Multimedia Compact Disc (MMCD), backed by Philips and Sony (developers of the CD and CD-i), and the other was the Super Density (SD) disc, supported by Toshiba, Time Warner, Matsushita Electric, Hitachi, Mitsubishi Electric, Pioneer, Thomson, and JVC. In the same year, two new optical disc storage formats were being developed. Video CD (VCD) became one of the first formats for distributing digitally encoded films in this format, in 1993. Released in 1987, CD Video used analog video encoding on optical discs matching the established standard 120 mm (4.7 in) size of audio CDs. Due to the high cost of players and discs, consumer adoption of the LaserDisc was very low in both North America and Europe, and was not widely used anywhere outside Japan and the more affluent areas of Southeast Asia, such as Hong Kong, Singapore, Malaysia and Taiwan. It used much larger discs than the later formats. A consumer optical disc data format known as the LaserDisc was developed in the United States, and first came to market in Atlanta, Georgia in December 1978. Optical recording technology was invented by David Paul Gregg and James Russell in 1963 and first patented in 1968. There were several formats developed for recording video on optical discs before the DVD. Kees Schouhamer Immink received a personal technical Emmy award for his contributions to DVD and Blu-ray disc. "Digital versatile disc" is the explanation provided in a DVD Forum Primer from 2000 Īnd in the DVD Forum's mission statement. Toshiba had been using the name 'digital video disc', but that was switched to 'digital versatile disc' after computer companies complained that it left out their applications." The Oxford English Dictionary comments that, "In 1995, rival manufacturers of the product initially named digital video disc agreed that, in order to emphasize the flexibility of the format for multimedia applications, the preferred abbreviation DVD would be understood to denote digital versatile disc." The OED also states that in 1995, "The companies said the official name of the format will simply be DVD. DVDs containing other types of information may be referred to as DVD data discs. Rewritable DVDs ( DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erased many times.ĭVDs are used in DVD-Video consumer digital video format and in DVD-Audio consumer digital audio format as well as for authoring DVD discs written in a special AVCHD format to hold high definition material (often in conjunction with AVCHD format camcorders). Blank recordable DVD discs ( DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. ![]() Such discs are a form of DVD- ROM because data can only be read and not written or erased. Prerecorded DVDs are mass-produced using molding machines that physically stamp data onto the DVD. DVDs offer higher storage capacity than compact discs while having the same dimensions. The medium can store any kind of digital data and was widely used for software and other computer files as well as video programs watched using DVD players. The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format invented and developed in 1995 and released in late 1996.
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![]() ![]() Regret insists to Truth that 'Vadamee be punished for his failure immediately. Tartarus, standing nearby, chuckles to himself. ![]() The Sangheili Councilors mutter to each other.
![]() Maybe we did fall into the trap set for us by conniving marketing departments, but we had a nice night and I was reminded of when my dad unexpectedly brought home a Mega Drive II console one Saturday afternoon in 1992 and we sat and discovered Sega’s brash, impatient, lovable character together. I left the cinema with my sons discussing what we spotted, theorising about the sequel, keen to play the games again. They reward those who grew up playing these games. ![]() Modern video game movies, from Ready Player One to Detective Pikachu and Sonic, don’t really function in the same way as other big commercial tie-ins: they are multilayered in a semiotic rather than emotional or thematic sense they are fan service, but in a good way. And the end credits, designed to resemble Mega Drive graphics, are truly lovely: the pay-off sequence halfway through the credit roll earned a gasp of pleasure from the kids in our screening. Carrey gradually builds up Robotnik’s eccentricities as the film goes on, like a sort of internalised origin story. I like the way the movie depicts Sonic’s speed in the same way that other turbocharged superheroes such as Flash and Quicksilver have been shown on screen, while retaining game-like elements. They are products as well as art, and the films reflect this. Blockbuster games, too, are in service to the idea that they must function as mechanical entities. But really, this merely reflects the way mainstream video games are made – by huge groups of artists, coders, designers and writers, in an environment where creative control is rarely exercised by one figure. One of the key criticisms of modern video game movies is that they are not ushered into existence by the vision of one person but are built by committee. And if I’m the only journalist to draw parallels between the Sonic the Hedgehog movie and the Arnolfini Portrait I can live with that. Like early Netherlandish artists filling their seemingly straightforward religious paintings and stately portraits with concealed signs and symbols, video game movies exist to be truly read by those in the know. Part of the fun with the film, as it was with the similarly derided Detective Pikachu is in spotting the references in the background, the deeply encoded titbits only fans will register. ![]() somehow he gives Sonic’s nemesis a character arc. ![]() There are innumerable Easter eggs throughout the film ( Gamespot has found 42 and there are bound to be more), from logos for the Sega Saturn console, to the Sanic meme, to the fact that the enemies who chase Sonic off his home world are echidnas, a familiar creature from the games thanks to the Knuckles character. And Jim Carrey’s Robotnik share’s the original character’s obsession with flying armoured gadgets. Sonic’s planet is wonderfully depicted as a hyperreal 3D version of the platforming levels I grew up with the use of the rings as a form of interplanetary portal references how the bonus stages are accessed in some titles in the series. ![]() Its story of a young magical hedgehog being sent from his dangerous home planet to stay on Earth, and there discovering friendship while being pursued by sinister government forces, borrows almost all its beats from ET, without much of Spielberg’s gift for lush sentimentalism and overpowering childhood nostalgia.īut what it does do very well is pay homage to the game’s universe. The Stuart family came here for silly quips, blue skies, speed and mechanised boss battles and we were not disappointed. Taking my sons to see Sonic the Hedgehog last night, I was aware of the film’s less than effusive reviews, but we are fans of the games, and my boys have grown up watching cartoons such as Sonic Underground and Sonic X, so let’s just say we knew what we were getting into. F rom the moment the Paramount ident appeared on the screen with Sonic’s trademark gold rings replacing the usual stars, I knew this movie was for me. ![]() ![]() ![]() It is expected to be available in the future on additional operating systems.Īdobe also says that those wishing to see what further updates are coming to Adobe Creative Cloud can watch the Create Now Live event online that begins today, Tuesday, December 11, at 10 AM PT. The HiDPI feature in Illustrator is currently only available on Mac OS. With this update, customers can see more detail in images, text, and in the Illustrator user interface when working on high-resolution displays, including the new Retina display available on MacBook Pro. This update is available to all Illustrator CS6 customers, both Creative Cloud members as well as owners of perpetual products. The Illustrator team is happy to announce support for HiDPI and Retina display support for Illustrator CS6 customers. Owners of the standalone versions and owners of the Creative Cloud versions are elligible for the Retina display updates.įrom an Adobe blog post announcing the Illustrator update: ![]() Adobe has announced updates for Photoshop and Illustrator Creative Suite 6 that add much-awaited Retina display support to the popular graphics applications. ![]() |
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